Assembly language
Assembly is a
human-readable notation for the
machine language that a specific
computer architecture uses. Machine language, a mere pattern of bits, is made readable by replacing the raw values with symbols called
mnemonics.
So, while a computer will recognize what the IA-32
machine instruction\n 10110000 01100001\ndoes, for programmers it is easier to remember the equivalent assembly language representation\n mov al, 0x61\n(it means to move the
hexadecimal value 61 (97
decimal) into the
processor register 'al'.)
Unlike in high-level languages, there is (to a close approximation) a
1-to-1 correspondence between simple assembly and machine language. Transforming assembly into machine languages is accomplished by an
assembler, the other direction by a
disassembler.
Every
computer architecture has its own machine language, and therefore its own assembly language (the example above is from the
i386). These languages differ by the number and type of operations that they support. They may also have different sizes and numbers of registers, and different representations of data types in storage. While all general-purpose computers are able to carry out essentially the same functionality, the way they do it differs.
In addition, multiple sets of mnemonics or assembly-language syntax may exist for a single instruction set. In these cases, the most popular one is usually that used by the manufacturer in their documentation.
Machine instructions
\nSimilar basic operations are available in almost all instruction sets.\n* moving\n** load a value into a register\n** move data from a memory location to a register, or vice versa\n** read and write data from hardware devices\n* computing\n** add, subtract, multiply, or divide the values of two registers, placing the result in a register\n** combine two register values with logical and/or\n** negate a register value arithmetically or by logical NOT\n* affecting program flow\n** jump to another location in the program (normally, instructions are processed sequentially)\n** jump to another location, but save the next instruction as a point to return to\n** go back to the last return point
Specific instruction sets will often have single, or a few instructions for operations which would otherwise take many instructions. Examples:\n* moving big blocks of memory\n* complex and/or floating-point arithmetic (sine,
cosine,
square root, etc.)\n* applying a simple operation (for example, addition) to a vector of values
Assembly language directives
\nIn addition to codes for machine instructions, assembly languages have extra directives for assembling blocks of data, and assigning address locations for instructions or code.
They usually have a simple symbolic capability for defining values as symbolic expressions which are evaluated at assembly time, making it possible to write code that is easier to read and understand.
Like most computer languages, comments can be added to the source code which are ignored by the assembler.
They also usually have an embedded macro language to make it easier to generate complex pieces of code or data.
In practice, the absence of comments and the replacement of symbols with actual numbers makes the human interpretation of disassembled code considerably more difficult than the original source would be.
Usage of assembly language
\nThere is some debate over the usefulness of assembly language. It is often said that modern compilers can render higher-level languages into code that runs as fast as hand-written assembly, but counter-examples can be made, and there is no clear consensus on this topic. It is reasonably certain that, given the increase in complexity of modern processors, effective hand-optimization is increasingly difficult and requires a great deal of knowledge.
However, some discrete calculations can still be rendered into faster running code with assembly, and some low-level programming is simply easier to do with assembly. Some system-dependent tasks performed by operating systems simply cannot be expressed in high-level languages. In particular, assembly is often used in writing the low level interaction between the operating system and the hardware, for instance in device drivers. Many compilers also render high-level languages into assembly first before fully compiling, allowing the assembly code to be viewed for debugging and optimization purposes.
Many
embedded systems are also programmed in assembly to obtain the absolute maximum functionality out of what is often very limited computational resources, though this is gradually changing in some areas as more powerful chips become available for the same minimal cost.
See also
\n* List of assemblers
External links
\n* List of resources; books, websites, newsgroups, and IRC channels
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Category:Computer terminology
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