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Replay value

Replay value is a term usually found in combination with computer games, but it may be also used to describe other kinds of games, movies, music, or theater plays. A high replay value means that a game may not become boring even if replayed many times. A low replay value means that a game becomes boring once completely played through. Low replay value does not necessarily mean that a game is immediately boring, but rather that it becomes boring after repeated play. While some genres, especially adventure games, tend to have low replay value (as a focus on storytelling often conflicts with replay value); and other genres, such as strategy games or simulations, tend to have high replay value, ultimately the quality of the game design decides the playability.

"For centuries, theologians have been explaining the unknowable in terms of the-not-worth-knowing." - Henry Louis Mencken (1880-1956)